Back to work Wise: UX Teardown Fintech · Mobile App
Wise UX teardown — annotated analysis
Fintech · Mobile App · UX Analysis // 2025

Wise

A UX teardown of the Wise home screen: identifying hierarchy failures, promotional overreach, and missed onboarding moments, then redesigning to fix them.

Role UX Analyst / Designer
Tools Figma · FigJam
Type UX Teardown
Year 2025

What Wise is
built to do

Wise (formerly TransferWise) is a fintech app built around international money movement. Send abroad, hold multiple currencies, spend globally with a debit card. All at the mid-market rate, without the bank markup.

The home screen is the operational hub. It's where users check balances, initiate transfers, and navigate the product. It should do one thing clearly: get users to their next action fast.

Focus
Home screen
First-time user state
Method
Heuristic analysis
Visual hierarchy audit Redesign exploration
Note
Wise Sans unavailable
Substituted with DM Sans

Four problems,
one screen

The Wise home screen has a clear hierarchy problem. Three separate issues compound each other, and a fourth compounds all of them specifically for new users.

Annotated analysis of the Wise home screen Annotated analysis: Wise home screen (original)
// Issue 01 – Positioning

Send is buried next to secondary actions

Send, Add money, and Request share the same row with equal visual weight. They're treated as peers. But Send is the product's primary action, it shouldn't be competing for attention with Request on the same line.

// Why it matters

Primary actions need primary positioning

When the most important action is visually indistinguishable from secondary ones, users have to work to find it. On a home screen, that friction shouldn't exist. The layout should make the next step obvious before the user even thinks about it.

View image
Original Wise home screen – Send button positioning
// Issue 02 – Visual Hierarchy

Promotional content outranks the primary action

Earn $125 is the most dominant element on the home screen. Larger than Send, positioned at the top, impossible to miss. Wise's core value is moving money. A referral mechanic shouldn't be louder than that.

// Why it matters

Business goal overrides user goal

The first thing a new user sees competes with what the app actually does. "Earn $125" is also ambiguous on first read. Earn how? by doing what? It doesn't communicate that it's a referral. Visually dominant and contextually confusing.

View image
Original Wise home screen – Earn $125 prominence
// Issue 03 – Empty State

The empty state is a dead end

The app knows this is a new user with zero activity. "No transactions yet" confirms that. Nothing else. No next step, no prompt, no direction. A moment of high context, completely wasted.

// Why it matters

New users need a next step, not a confirmation of absence

Empty states are a design moment. The app knows exactly who you are: you just signed up, you have no history. That context should be used to pull the user toward their first action. Instead it just shrugs.

View image
Original Wise home screen – empty state
// Issue 04 – Hidden Affordance

The balance card hides its depth

Tapping the balance card opens a full screen with actions, settings, and account details that don't exist anywhere else. Nothing on the card signals it's interactive. No chevron, no border, no hint. The content is there. The affordance isn't.

// Why it matters

Key features are effectively invisible

Add, Convert, Account details, APY settings: all buried behind a card that looks passive. Users who don't accidentally tap it will never know those features exist. Discovery by accident is not a UX strategy.

View image
Original Wise home screen – hidden card depth

Same screen,
clearer intent

No added features, no structural overhaul. The redesign addresses all four issues through hierarchy, signifier correction, and one additional sentence in the empty state.

Original Wise home screen Before: Original home screen
Redesigned Wise home screen After: Redesigned home screen
// Fix 01 – Send elevated

Send now has primary positioning

Send is now a filled green pill, visually distinct from Add money and Request. It reads as the primary action, not a peer of the secondary ones.

// Change

Visual weight matches action hierarchy

The filled treatment gives Send clear dominance in the row. Add money and Request remain outlined: present, but subordinate. The user's eye lands on Send first.

View image
Redesigned Send button
// Fix 02 – Hierarchy restored

Promotional content moved below the fold

Earn $125 is demoted to a dismissable card below the fold. The redundant heading above it is removed, saving vertical space. The top of the screen is reserved for what the product actually does.

// Change

Referral card stays, just in its place

The referral mechanic isn't removed, it's repositioned. It still exists and is dismissable. But it no longer competes with Send for visual dominance on first open.

View image
Redesigned promotional content placement
// Fix 03 – Empty state with direction

The empty state now points forward

"No transactions yet. Tap Send to make your first transaction." Same space, one added sentence. The app now uses what it knows about the user to point them forward.

// Change

Context used, not wasted

The fix isn't visual. It's a single line of copy. The moment a new user lands on an empty screen is the highest-context moment in the onboarding journey. One sentence makes it useful.

View image
Redesigned empty state
// Fix 04 – Balance card with affordance

The card now signals it's interactive

A green chevron and subtle border communicate that the card is interactive. The depth is still there. Now the user knows to look for it.

// Change

Chevron + border treatment

A right-pointing chevron and a green border are enough to shift the card from passive display to navigable element. The green ties visually to Send, reinforcing the interactive language of the screen.

View image
Redesigned balance card with affordance

Hierarchy
doing its job

The redesigned home screen does one thing the original doesn't: it's legible on first open. The primary action is obvious, the promotional content doesn't compete, and a new user has somewhere to go.

No added features, no structural overhaul. Just hierarchy doing its job.

Scope & Limitations This is a single-screen teardown focused on the home screen in a new user state. It doesn't account for returning user behavior, A/B testing data, or Wise's internal product goals. The issues identified are based on heuristic analysis and visual inspection only.

The most interesting part of this teardown was realizing how much a single screen can communicate, or fail to. The empty state callout was the sharpest lesson: the fix wasn't visual at all, it was one line of copy. Good UX isn't always about what you design. Sometimes it's about what you say, and when.

Product Context UX Issues Redesign Outcome